149 stories
·
3 followers

A book that might lighten your mood

1 Share

Today Automatic Noodle is officially in stores! It’s being called a “cozy” book, and I will definitely accept that label. I wrote it after spending three years researching the history of American psychological and cultural warfare for my previous book, Stories Are Weapons. After all that time thinking about how people torture each other with words, I desperately needed to produce words that would comfort me.

That’s why I centered the story around my favorite food: noodles.

The menu is from Old Xi’an Noodle House in Vancouver, BC

And that’s why I set it in the city I have loved for my whole life: San Francisco.

The main characters are robots in part because I grew up watching Johnny Sokko and his best friend Giant Robo. I couldn’t think of a cozier image than Johnny riding safely in the huge metal hand of his flying robot buddy, fighting giant eyeballs and other weird stuff.

People have asked me many times why I put noodles together with robots, and the answer really is that I wanted to write about things that make me feel safe. I wanted to imagine a world where the war over the future of the United States is over, and we are all recovering, rebuilding, and finding community again.

I think one of the most important ingredients in cozy fiction is the acknowledgement of trauma or horror lurking at the edge of the narrative. We have few reasons to crave safety if the world is already set right. So yes, there are dark undercurrents in Automatic Noodle: PTSD from war, cruel online propaganda, and the difficulties my characters face from robophobes who want them to be enslaved again.

But coziness wins. Through friendship and hard work, the robots give back to their community by making the best noodles they can. And through their service, they figure out who they want to be.

On Sunday, I launched Automatic Noodle at an event hosted by Noe Valley Books. I was in conversation with AI researcher Alex Hanna (co-author of The AI Con) and we had an awesome crowd.

Yes we talked about AI in a church, which felt very San Francisco.

This week and next, I’ll be continuing the book tour in LA, Phoenix, STL, Portland, Seattle, and Vancouver, BC. I’ll be in conversation with incredible writers, journalists, scholars, and even an expert in robot law! All the infos are here at the link, and all the shows are free. Come out to say hi!

Also! If you’ve read this far, and are in the U.S., you have a chance to win a free paperback of Stories Are Weapons: Psychological Warfare and the American Mind, the book that made me want to eat noodles with robots. Just reply to this email with the phrase “give me a free book!” and if you’re one of the first 15 people to reply I’ll send you a signed copy this month. It’s actually good backstory for Automatic Noodle, which has a subplot about psyops.

See you on the road! Stay cozy.

Read the whole story
cgranade
2 days ago
reply
Share this story
Delete

Art Court is Now in Session

1 Share
ART COURTLawyer: Work has internal reasons for existing /Lawyer: Content has external reasons for existing. /Lawyer: Work is a process - content is a final product /Lawyer: So, your honor - my client AI could not POSSIBLY be guilty - because AI  can make CONTENT - but it can never make WORK /Cat: A thing can be both!Judge: SILENCE from the JURY! /Cat: A thing can be both and it's OKAY!Juror: Could we even make content into work through observation of it?Juror 2: Hmm - through OUR work - Judge: Order! Order! /Baliff: Hey pal - come on now - Cat: And sometimes we won't know WHICH it is - and THAT'S okay! /(Cat is being dragged out of the courtroom) /(Cat sits in prison)Prisoner: What are you in for? Cat: Politics.
Read the whole story
cgranade
2 days ago
reply
Share this story
Delete

bat

1 Share

A cat command clone with syntax highlighting and Git integration.

Added by @helenchong in Computers › Command Line Tools.

Read the whole story
cgranade
3 days ago
reply
Share this story
Delete

UED: Ad Nauseam

1 Share

ad nauseam (ad nau·se·am)
The online experience, sans adblocker.

Read the whole story
cgranade
6 days ago
reply
Share this story
Delete

Why are games scary?

1 Share

I haven't yet written about the whole Collective Shout/Visa/Mastercard adult art censorship thing currently roiling Games World but: it's fucking stupid you can't buy whatever legal porn you wish to buy.

It's particularly stupid that itch.io, of all places, ended up at the heart of all this. It's home to raw human creation, which means that a lot of the most "objectionable" material on that site is laughably-amateur, absolutely not-worth-discussing porn games exactly like No Mercy, the one which kicked off this whole chaotic mess.

You can see a censored, no-visible-nudity example of its first 20 minutes here. If you're curious, I do recommend checking it out, if only to see for yourself how profoundly amateur and pointless it was. You can see the whole thing sampled in a playthrough here... I also recommend checking out that playthrough, so that you can see how, precisely, the coercive plot points play out in the story.

The game frequently encourages the player to be cruel to women, but it scarcely matters how transgressive it gets - the whole thing is so badly-made that it wasn't likely to attract much attention at all, from anyone. This may be why the dev team put so much exaggerating, misleading text on the game's storefront - text designed to rile people up, frankly.

But at a certain point, you have got to stop accepting the argument that an amateur Daz 3D porn game is worth an international uproar, no matter how transgressive and offensive it's trying to be.

I was talking with some friends recently about why games, in particular, seem to attract this kind of terrified focus from "advocacy" groups like Collective Shout, even when the games in question are amateur, badly-made products which clearly don't merit much attention. CS is clearly going after this stuff in pursuit of a larger plan of right-wing cultural suppression... but it's shocking that anyone else in power took their complaints about No Mercy seriously. It's frankly shocking that more games sites haven't pointed out how low-effort No Mercy actually was. It's like complaining that someone's Goofy Movie fanfiction is too objectionable. It's like starting an international incident over something you saw written on a bathroom wall. At a certain point, you have to ask yourself whether your complaints are bestowing it with more power than it ever really had, right?

Text doesn't get this kind of overwrought, legitimizing attention. There are probably tens of thousands of people out there on the internet publishing rape or extreme violence fantasy fanfiction every year - stuff way more transgressive than anything in No Mercy. That kind of material is much more widely consumed than any Daz 3D videogame (see: Grummz's weird audience for his combat porn).

And, frankly, the amount of money and effort that goes into your average badly-made amateur porn game is nothing compared to the money and effort that extreme right-wing influencers put into their YouTube channels. You may find the misogynistic fantasy in No Mercy objectionable, but its reach is miniscule compared to the reach and harm of misogynistic media routinely produced by people like Andrew Tate.

Why is it, then, that games seem to have this strange halo of danger and importance around them? This game is the equivalent of a public bathroom scrawl. Why does anyone think it's worth paying attention to or talking about Collective Shout's complaint? Would they have taken Collective Shout seriously if they'd gone after rape fantasy fanfiction? I think not. Why do people talk about games as if their cultural impact is so uncontrollable, threatening, and mysterious, when games are already so mainstreamed and unremarkable?

I really do think that it's primarily because games take too fucking long to play. Consequently, the material inside games is very hard for any curious outsider - or even a curious gamer - to see for themselves. Sure, consoles are expensive, and you must invest more skill and effort into a game to complete it than you would need to passively watch a movie. But the main thing that makes games inaccessible to even the adults who want to experience them is time.

  • You can screen a movie to see if it's appropriate for your 7 year old in a single evening. You cannot easily screen a 20-hour game, even if you have the console to play it and the skill to complete it.
  • Most people who have free evenings, free train commutes, free time before bed, or a lunchtime in their workday can figure out how to check out a scandalous, much-discussed movie or book to see how objectionable it really is. But even if you have the hardware to play a 15-hour controversial game, you might not want to put in the time to see it for yourself.
  • It takes so much effort to slowly tease out the story content in long story games, particularly in big-budget RPGs with sex scenes and relationship mechanics. You can't fast-forward through the game to see that material for yourself. You must continually devote your undivided attention to the game, continually recommit your enthusiasm to reviewing it, make sure you make all the correct choices to unlock the material, and successfully "earn" the sex scene. What if you screw up? That takes even longer.

I don't mean to say that this material should be easier for adults or parents specifically to review or access. I just mean that even once they've passed the hurdle of hardware and money - even once they've bought the PS5 and learned to use it - people are unlikely to ever play a controversial game long enough to check whether it is really worth getting angry at.

Sure, we could be sending YouTube longplays of some of these games to the angry people who claim that transgressive games are ruining society. But even then, watching a longplay of something like BG3 takes forever. Who has time for this? It seems that very few people realized that they could even watch a video of No Mercy to check it out for themselves, and I don't blame them. I work in games and I don't have time to watch longplays, either! I didn't even go looking for the No Mercy video myself - a friend who is writing about this stuff for their students actually did. I should have looked it up myself, but I didn't, partially because I figured it would be a thankless pain to slog through.

I think that so long as your average game remains longer than, like, something shockingly short, like literally 4 hours, game content will remain mysterious, threatening, uncontrollable, unreviewable, and not-worth-experiencing-for-yourself for many people, most especially people in power.

Every year, you'll see people writing essays that ask questions like, "When will games finally be treated as mainstream as they actually are??" I don't think they ever will, because they're not, actually, that mainstream. Nothing that takes 80 hours to play will ever really be mainstream in our culture in the way a movie is. Nothing that demands a hundred hours of dedicated effort will really be able to penetrate popular discourse in the same way that set of 40-minute television episodes can. Lies about games will always stick around longer. Fear about games will always seem more real to parents and teachers and people in power.

Even in a future where every adult used to once play videogames, where everyone has the hardware immediately at hand to play any game they want, this stuff will seem more mysterious and dangerous and threatening than it really is. It really is very hard to know what happens in your average videogame. And, crucially, even the short games inherit that shadow of mystery and fear from the long ones.

Read the whole story
cgranade
7 days ago
reply
Share this story
Delete

Thing Festival Cancels One Weekend Due to ICE Concerns

1 Share
As always, fuck ICE. by Julianne Bell

Earlier today, the THING Festival announced via social media that it had “made the very difficult decision” to cancel its August 16 date, which had been “specially curated to showcase some of music’s most exceptional Latinx and Spanish-language artists.” 

The statement read, “Community safety concerns have greatly reduced ticket sales, and the uncertainty about artists’ ability to secure the necessary visas has led to our decision. We stand with our broader community and remain committed to prioritizing attendee and artist safety, and to ensure our events are a positive and memorable arts experience. We want to sincerely thank the artists, our community partners and sponsors, and everyone behind the scenes who worked tirelessly to bring this unique event to life.” The organization also noted that all August 16 ticket holders should expect to see refunds returned to their original forms of payment within the next seven to 10 business days.

THING was founded in 2019 and has traditionally been a three-day-long festival in the past, but this year, the organization opted for a new format with a series of events set to take place at Remlinger Farms in Carnation, Washington across four weekends in August. Chilean-Mexican pop singer Mon Laferte was slated to headline the August 16 lineup, along with Yahritza y Su Esencia, Thee Sinseers, Rubén Albarrán, Angélica Garcia, Terror/Cactus and Pahua, and Lucia Flors-Wiseman. 

The festival isn’t the first event to be called off recently under similar circumstances. In June, the Duwamish River Community Coalition canceled the Duwamish River Festival in the South Park neighborhood due to speculation that ICE might target it, and earlier this month, the Burien nonprofit Joyas Mestizas announced that they would cancel the 2025 Pacific Northwest Folklórico Festival, writing, “We are angry at the ICE raids and racist immigration policies that tear families apart, and in canceling our event we commit to prioritizing the safety of our community. As a community organization born from the 20th-century freedom movements, Joyas Mestizas not only understands the arts as essential to pushing against oppression but recognizes folklorico’s continued existence as a testament to our coming together. While we stand firm in our origins, the urgency of our community’s need for safety and security demands immediate action.”

Just earlier this week, Fernando Rocha, the theater manager at Juanita High School was detained by US Immigration and Customs Enforcement. KUOW reported last week that King County passed a resolution on Tuesday, July 15, that would support protections for immigrants and prevent county agencies from sharing sensitive data that could lead to immigrant enforcement.

We’ve reached out to THING Festival’s organizers for comment and will update this article if we hear back.

As always, fuck ICE. 

Read the whole story
cgranade
11 days ago
reply
Share this story
Delete
Next Page of Stories